It’s enough reward to keep the urge to turn over every rock going. On rare occasions, usually after a tough optional fight or moderately tricky puzzle, you’ll even find a chest with something that affects gameplay, such as an extra health canister or one third of a permanent increase to your health or Force capacity. It gives you plenty of reason to veer left when the vague indicator on the map screen suggests you should turn right – or to make a return trip to a previously visited world – just to see what you can find after you’ve gained a new ability.
FALLEN ORDER PS4 SAVE WIZARD FULL
Respawn's attention to detail and obvious love for the source material shows.Įxploration is key to these maps, and both chests full of cosmetic loot and special Force echos (the Jedi equivalent of audio logs) are scattered everywhere. There’s almost never too much of it at once, though, so you’re rarely doing the same thing for long. The vast majority of the puzzles are simple fun – imagine if Lara Croft could momentarily freeze moving objects and push boulders with her mind – but one or two got tricky enough to make me scratch my head for a while. Other areas include subterranean caverns and ancient temples, all of which stand in stark contrast to traditional Star Wars settings. Some of them are dramatically different from area to area, with the exotic Shadowlands region of Kashyyyk standing out in my mind as a surprisingly distinctive location thanks to its creepy carnivorous plants. Though they seem small at first, almost every world you visit is revealed to be surprisingly large, with huge sections and shortcuts locked behind barriers you’ll later learn to blast through, jump over, or otherwise overcome. You’re thrown into not only the sterile metal corridors of Imperial facilities but also the dense jungles of the Wookiee homeworld of Kashyyyk, the angry red dust of Dathomir, and other lesser-known worlds with their own look and feel, including ancient alien tombs that you raid. The main quest sends our freckle-faced Force-user and crew on what amounts to a Star Wars version of an Indiana Jones adventure (which must make George Lucas proud) that spans across several planets. Not just through his hacking abilities, which serve as an extension of your own, but because he’ll hop off your back to draw your attention to things you can scan to unlock in the in-game encyclopedia, and the lights on the back of his head are used to indicate your health status without cluttering up the screen too much. He’s barely bigger than Luke’s binoculars, but he’s extremely useful. We get a fair amount of comic relief from the four-armed captain Gris of the good ship Mantis and the ever-present, ever-adorable chicken-legged droid, BD-1 (often pronounced “Buddy”). Cere outshines Cal with an anguished performance from Debra Wilson.Īll of that darkness means there’s less of the upbeat swashbuckling charm of the original trilogy, though a little bit of it shines through. Even the main antagonist, the Imperial Inquisitor Jedi hunter known as Second Sister, has unexpected depth – a pleasant surprise after the two-dimensional villainy of similar characters in the Star Wars: Rebels animated series. Cere, on the other hand, far outshines him with an anguished performance from Debra Wilson, especially in the latter half when she relives her darkest moments and confronts the consequences of her actions with appropriate revulsion on her face. He’s a standard-issue good guy through and through, and even at his lowest he’s never remotely tempted by darkness and vengeance – he just needs a solid pep talk. Cal is respectably acted by Cameron Monaghan, though he never really develops a strong personality that separates him from other generic Jedi characters.